Red Giant Trapcode Tao
Trapcode Tao generates 3D geometries along paths. It can use masks, motion paths from AE’s 3D lights or generate its own paths. Along the path, Tao puts “segments”. Segments may be an n-gon shape that is extruded along the path to create a single geometry along the path, or the segments can be spheres or n-gons that are repeated along the path.
Furthermore these paths can be repeated in many different ways using the two repeaters. The whole repeated structure can then further be displaced with a noise fractal. There are many option for setting up the materials and lighting. Tao can use AE’s built-in lights and it also has Image Based Lighting where spherical environment maps are used to light the scene very quickly and with great results. Tao also features some built-in environments for convenience.
Powerful offset tools make it easy to animate your extruded paths and geometries.
Create intricate, complex geometric designs using 2 sets of repeaters.
Loop animations for motion graphics and backgrounds with Trapcode Tao’s powerful offset and looping system
Illuminate your motion graphics with After Effects lights, specialized Tao Lumi lights, or Image Based Lighting for fast and realistic renders.
MATERIALS AND TEXTURES
Create photoreal motion graphics with textures and included reflection/environment maps. Tao includes 14 HDRI maps for use in your work.
Taper your paths and geometries and then animate their growth, for organic looking motion designs.
Add a second-pass wireframe on top of your Tao geometries. Great for creating stylized or vector-style imagery.
Choose from regular, Multi, SmoothRidge, Multi SmoothRidge for varying organic displacements of the Tao geometries.
Tao runs on OpenGL, giving you incredibly fast feedback and rendering.
TRAPCODE TAO 1.2
A new depth-of-field tool makes it easy to create camera-realistic blurs for your Tao objects, based on their distance from the After Effects 3D camera.