360-Degree Video Streaming will be improved as Bitmovin Raises $10.3 Million
Thanks to the help from Bitmovin after raising $10.3 million video transmissions can be made to be more efficient and streaming issues can be fixed.

Bitmovin Raises $10.3 Million To Improve 360-Degree Video Streaming

vr-blogUpload has reported VR issues can be fixed thanks to Bitmovin. 360-degree videos could be incredible in VR when viewed with no bottlenecks between the camera and headset. Unfortunately, there are a lot of bottlenecks. The way video is funneled to your headset basically means any time you see a panoramic video in VR it isn’t anywhere near the original capture quality. This content type is also generally not interactive, so when you combine poor transmission quality with lack of interactivity, you wind up with something that’s far less compelling than it could be. Bitmovin just raised $10.3 million to help fix the streaming problem and make video transmission more efficient elsewhere on the Internet too. “VR is currently the major topic of interest for most of our customers and we are investing heavily in the area,” said Stefan Lederer, CEO of Bitmovin, in an email. “We will release our 4k livestreaming infrastructure for VR in the next few weeks, together with further VR-specialized stream optimization features such as tiled-based streaming, native Unity frameworks, etc.” The Series A round is led by Atomico with Unity founder David Helgason, Former Netflix Engineering VP Chris Kaiser and Former Cisco CTO Edward Kozel participating in the round. Existing investors Dawn Capital, Speedinvest, and Y Combinator all contributed as well. The money will be used.... [Continue reading]
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