5 year VR forecast from Oculus

Oculus has an idea of what is in store for VR in the next 5 years. Andy Stout from RedShark discusses what Michael Abrash has to say about the future.

5 year VR forecast from Oculus

c1fbba98d3e1826cc2ca4ec2fafee185_xl 2016 has been the year that VR has arrived as a genuine mass market proposition, and while we wait to see what the volume of headset sales is this holiday season, Oculus Chief Scientist, Michael Abrash, has been mapping out the future of the technology. Technology companies do love to stage their own developer conferences, which can almost take on the trappings of a cult meeting in extreme circumstances as information is revealed to the already-faithful and easily excited. One of the best of the genre though is the Oculus Connect developer event, which took place last month and is now in its third year and — while we wait for YouTube crumbs from the Magic Leap table — is also rapidly becoming one of the best ways for keeping tabs on the technological developments in VR. One of the lynchpins of the event is a presentation on the future of VR by its Chief Scientist, Michael Abrash, which is as gung-ho as you might expect but also chock full of interesting technical information about the way that VR will develop, at least at the high-end. Given that it’s only been two and a half years since Facebook bought his employer and started the whole VR goldrush in the first place, and given that it’s only been in the past few months that it has become proven that there is demand for the technology, progress has been rapid. With the likelihood strong that sales figures will run well in advance of predictions too for the year, that progress looks set to speed up too. So, what’s coming down the pipe in the next five years? First, resolution. Abrash reckons that pixels per degree will double from their present 15 per degree at the high end to 30, with a widening of field of view to 140-degrees from the current approximate average of 100-degrees. Resolution per eye will climb to around 4000 x 4000 and we will see the introduction of variable focus (though Abrash acknowledges that this will require new advancements in both displays and optics). [Continue Reading...]

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