Adobe Anywhere didn’t spring out of nowhere

Creative Impatience by Bart W

Yesterday a few pieces of the puzzle came together in my head, and I realized that Adobe Anywhere in no way was conceived as a brand new solution, and is in fact a result of a convergence of many years of research and development of a few interesting technologies.

A couple years ago I saw a demonstration of remote rendering of Flash files and streaming the resulting picture to a mobile device. For a long time I thought nothing about it, because Flash has always been on the periphery of my interests. But yesterday I suddenly saw, how relevant this demonstration was. I believe it was a demo of Adobe Flash Media Server, and it was supposedly showing a great way to allow users with devices not having enough power to enjoy more advanced content without taxing the resources too much, and possibly streaming content to iOS devices not running Flash. Granted, the device had to be able to play streamed video, but it didn’t have to render anything. All processing was done on the server.

Can you see the parallels already?

Recently Adobe Flash Media Server – which Adobe acquired with Flash when it bought Macromedia in 2005 – changed its name to Adobe Media Server, proudly offering “Broadcast quality streaming”, and a few other functionalities not limited to serving Flash anymore. The road from Adobe Media Server to Adobe Anywhere Server does not seem very far. All you need is a customized Premiere Pro frameserver and project version control, which in itself perhaps is based on the phased out Version Cue. Or not. The required backbone technologies seem to already have been here for a while.

Mercury Streaming Engine backbone

What follows are a few technical tidbits that came with this realization and a few hours of research. Those of you not interested in these kind of nerdy details, skip to the next section. read more...


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