Lecture Capture is often a blanket phrase used to encompass various video learning applications in education. But, lecture capture is only one tool used to assist a specific application.
Video learning now has a massive scope. It goes far beyond traditional understanding of lecture capture. The use of video learning is growing rapidly, in many different categories. Epiphan recently released an article going over the four main categories of video learning:
- Teaching Materials
- Student-Generated Content
- Special Events
- Internal and External Communication
Video teaching materials are being used with the goal of passing knowledge to students at any time through on demand visual channels. Video Teaching Materials are now enhancing the classroom experience by improving information retention, and facilitating problem solving and creative thinking from students. Some video teaching materials include:
- Recorded Lectures
- Live Lectures
- Supplemental video materials
- Learning games
Student Generated Content
Many modern educators assign creation of video content to students both as homework and classwork. Students creating video helps teachers check for subject understanding and helps improve students presentation skills. Some examples of student generated content includes:
- Group and individual video projects
- Peer Teaching
- Active Learning Classrooms
- Self Recording
Many schools and universities organize special events outside of the scheduled regular curriculum. Some such events may include inviting guest speakers, fundraisers, conferences and athletic events and competitions. Many of these events present information for students to take advantage of, making them worthy of recording and streaming to be viewed later. Some examples of these events may include:
- Special guests, conventions, talks, etc.
- Remote Interviews
External and Internal Communications
Video is used for more than just learning in educational facilities. It is also a powerful communication tool that schools can take advantage of.