Virtual Reality Streaming Tools and Workflow, Part 1: Gear and Pre-Production
Streaming Media blog by Jan Ozer Overview At a high level, to produce and consume VR, you need three elements. First, you need a camera, or camera rig, capable of capturing a 360º view. Second, you need the software to stitch it all together and to output a file for viewing. Third, you need a viewing environment and possibly viewing hardware. Given the extreme input/output requirements of VR production--like six simultaneous HDMI inputs from the Go Pros--you'll need a very hefty computer to capture the incoming streams. Mobeon did come through with the camera and production station necessary to make all this happen. All of the hardware that I'm discussing is available for rental from Mobeon, as are the consulting services necessary to make it happen. For the record, I originally looked at the system at Streaming Media West, and spoke with a tech there. The tech spent about an hour with me on the phone once I got the system in hand, but from then, I was on my own. Let’s take a look at the gear and software that I used, and the viewing environment.
Read the full article on Streaming Media.
Read Part 2 & Part 3 on Videoguys blog.