Final Cut Pro and Con

Final Cut Pro X has been controversial because it greatly alters the traditional workflow and eliminates features many editors find essential.

Some of those missing pieces — like multi-cam editing — are apparently coming soon. But most of the big changes are simply The Way Things Are Done Now. They go beyond keyboard shortcuts and helper apps to fundamentally different ways of working.

It’s fair to call this a brand-app that happens to be named Final Cut Pro.

I’ve used several incarnations of Final Cut Pro over the years. I don’t cut things that often, so each time I started editing something new, I had to spend a few minutes reminding myself how everything worked. In 2006, I finally took a FCP class at UCLA.

Here’s a very juvenile video I cut using the sample footage that comes with one of the tutorials.

My assistant Stuart actually used to teach FCP in college. It’s fair to say he’s more experienced with how the old app worked.

Over the past four weeks, each of us has had the opportunity to cut a few projects in the new FCP X and evaluate its strengths and weaknesses. I think the differences in our reactions are largely based on how familiar we were with the old version.

I’ll go first.

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