How The Gone Girl Post-production Team Helped Us Deliver Better Features in Adobe Premiere Pro CC
Adobe by Al Mooney
I?ve been the product manager for Adobe Premiere Pro CC for four years and have never been more excited to work with our product teams and customers than I am now.
Most of you know by now that Premiere Pro CC was used as the exlusive non-linear editing system (NLE) for David Fincher?s Gone Girl?the first Hollywood feature film shot in 6K. While you may already know how Premiere Pro CC helped the Gone Girl team work more efficiently, you likely don?t know how working with the Gone Girl post-production team helped us build a better product.
At Adobe, we?re committed to making a product that reflects customer feedback and needs, and we love working closely with customers throughout product development cycles. We were offered the opportunity to work with editorial royalty?two-time Academy Award winner Kirk Baxter, ACE, who we knew would push Premiere Pro CC to be an even better NLE. Considering he works with David Fincher, a director notoriously known for pushing technical limits while filmmaking, we felt that getting this right would mean a lot for our product and our users.
So what did we do? We parked our engineers in the same building?just doors away from Kirk, assistant editor Tyler Nelson, and post-production supervisor Peter Mavromates. The engineers lived-and-breathed the movie just like the production team (and I can?t even begin to tell you how proud I was when I saw their names in the credits), working very long days, helping with workflow questions, and fixing issues as they arose.
There were a lot of features that the Gone Girl team helped us create but the top three are Render & Replace, Multi-project Workflows, and Advanced Search in timeline (all of these were recently made public in the October 2014 release of Premiere Pro CC). read more...
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