This producer feels VR is not just a passing fad. Great tips and user experience for any 360-degree virtual reality project in this article.
Making VR: The Good, the Bad, & the Ugly
Written by: Kenzie Audette (Post/VR Production Assistant)FRONTLINE
From ATOG
With the release of FRONTLINE'S latest 360 project, "Night of the Storm", Kenzie Audette reveals the post production process for a 360 project.
In the spirit of helping other journalists and filmmakers dive into this emerging medium, I want to break down the good, the bad, and the ugly of virtual reality – as well as some exciting new technology coming down the pipeline.
For the last year at FRONTLINE, the investigative documentary series on PBS, we have been creating 360 VR documentaries. We’ve transported viewers to the heart of the fight against Ebola, taken them on a critical mission to deliver food in South Sudan and offered a rare on-the-ground look at what’s left of Chernobyl. This past Sunday, we released our latest 360 film – Night of the Storm – the harrowing story of a family hit hard by Superstorm Sandy.
As Raney Aronson, our executive producer says, "long-form, linear documentary journalism will always be at the center of FRONTLINE and in our DNA, but we are also challenging ourselves to innovate." And we certainly have been challenging ourselves with virtual reality. Here’s some of what we’ve learned.
Before you set-off to make a 360 video, these are the basic questions you have to ask yourself:
1) What’s your story? And why VR?
2) Where do you plan to publish?
3) Are you doing 360 video or VR? Don’t know the difference? I’ll explain in a second.
4) 2-D (monoscopic) versus 3-D (stereoscopic)? Have I really lost you now?
You must always start with a good story....
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