Premiere Pro CS5 and After Effects CS5 Review

prcs5-boxDesignorati by Jeremy Schultz

After Effects CS5 seems like a less necessary upgrade than Premiere Pro CS5, but that’s probably because After Effects doesn’t have a game-changer like Premiere does with its new Mercury playback engine.

I use both Premiere and After Effects for a few different projects specific to my web design and DVD work, such as producing graphics and video for websites or building DVDs of clients’ personal photos and videos. As such, my review won’t be as technical as true video professionals but I hope it will show some things that become easier in my work now that CS5 has been released.

Premiere Pro CS5: Performance and data

Premiere Pro CS5 is a totally different beast than its predecessor, thanks to its new Mercury Playback Engine and a GPU designed to fully leverage it (see my NVIDIA sidebar below). The Mercury Playback Engine represents a redesigned playback engine for Premiere that’s designed to handle HD footage and even ultra-HD footage coming from the newest cameras on the pro market. I’ve not handled such material in my work but I do shoot HD video and it’s never been very easy to work with until now. Premiere Pro CS5 gives you a performance boost even without a GPU, but when paired with one playback is practically in real time and there’s no need to grab a cup of coffee when rendering a project at the end.

The other major advancement is Premiere Pro CS5’s embrace of metadata from other applications to create a tighter workflow. Adobe Story, an online service for pre-production scriptwriting, will produce metadata that marks up a Premiere project with shot lists and placeholders for footage to be capture with OnLocation CS5. The metadata also helps Adobe Media Encoder CS5 transcribe better speech for captioning and other uses and even remains in Encore CS5 so Encore-exported video is keyword-searchable. read more...

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