The brighter side of Adobe Anywhere

Creative Impatience by Bart W

Today another interesting thought about Adobe Anywhere struck me. Essentially, part of the idea of Anywhere is to totally divide the UI from the renderer. The concept in itself is nothing new, and all 3D applications use it. However, as far as I know, it is the first time that it has been applied to an NLE.

The obvious implication is the possibility of network rendering, and using more than a single machine for hefty tasks. Of course, there are a lot of caveats to multi-machine rendering, and we already know that not all problems scale well, and sometimes the overhead of distributing processes is higher, than the gain in speed. But in general, the more means the better.

The less obvious implication is the possibility of running various types of background processing, like rendering or caching parts of a sequence that are not currently being worked upon, if the resources allow. This means a quicker final render time. It also allows to run multiple processes at the same time, or even multiple parts of the rendering engine at the same time, allowing for better utilization of server’s computational power.

However, the most overlooked implication is the fact, that the renderer is UI agnostic. It doesn’t care what kind of client gets connected, it only cares that the communication is correct. And this has potentially huge implications for the future of applications in Adobe’s Video Production line. read more...


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