What went wrong with Final Cut Pro X
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I spent my morning trying out Final Cut Pro X. And I just … I’m shocked. That’s the best word for it. I’m just shocked. It’s incredibly bad.
But there’s a sort of nuance as to exactly how and why it’s bad that’s gotten a bit lost in all the blog posts and the Twitter screams. And it’s worth taking a minute to reflect on that nuance.
Broadly speaking, we can divide everything there is to say about FCP X
into four big piles: stuff that’s new and works great; stuff that’s new
and quirky and takes getting used to; omitted features one can imagine
Apple adding in the near future; and absolutely crippling design flaws that, unless fixed and soon, spell death for Final Cut Pro as a commercial nonlinear editing system. read more...
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