Adobe has the The Mettle for VR
Michael Humphrey a moving pixel writer and contributor for Forbes gives some insight in this three part monthly series.

For VR Storytelling Pioneers, One Adobe Partner Has The Mettle Of An Outfitter

Updated: This story now reflects updated and clarified information from the primary source of the article, Chris Bobotis. This is a three-part monthly series about the role software will play in Virtual Reality/360º storytelling, seen through the lens of Adobe Research, partners and creators. Part 1: Inside Adobe | Part 2: The Mettle for VR | Part 3: Coming in April Maybe in the future this meeting will be remembered: Lewis Smithingham of 30 Ninjas had a lot on his mind. He called Chris Bobotis of Mettle with questions and concerns about an upcoming project, a fantasy/thriller series about a wealthy New York family whose powers lean toward the paranormal.
Doug Liman (“The Bourne Identity”) was the director and Melissa Wallack (“Dallas Buyers Club”) was the screenwriter. It was a big deal for those reasons alone, but there was a twist: The complex story was going to be shot for Virtual Reality/360º. Enter 30 Ninjas, an interactive entertainment company founded by Julina Tatlock and Liman and where Smithingham is President for VR. But even for Smithingham, a visual effects expert, this project was daunting. From planning to shooting to stitching to rendering to previewing to re-shooting, the idea of a realistic timeline for such a project teetered on the near impossible. “It was like going back to where I had to develop the film every time,” Smithingham remembers. “I had this terrifying fear, to the point where I talked to my wife about quitting the job, where I would have to say, ‘I’m sorry Mr. Liman, after you’ve made your notes, you’re going to have to come back in an hour. You can’t watch it.’” Read the full article here.
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