Now that Final Cut Pro X has been out for a full 24 hours, the internet has rendered its verdict on the render-free software, and most of the backlash on Twitter seems to be coming from seasoned professionals. Sure, there were bound to be some repercussions when rebooting an application with a 94% customer satisfaction rate. But some of the features Apple dropped — tape ingest, multiclip, backward compatibility, and the viewer itself — make the “Pro” moniker pretty hard to justify. I’m only getting my hands dirty with FCP X now — which, I should note, works perfectly on the video editor’s hackintosh — and while I’m definitely experiencing some growing pains getting used to the new interface, I feel it’s too early to tell whether I’ll go back to Premiere Pro. However, here are some quotes of what’s being said around the web. Also, I want to hear from you — what are your honest thoughts so far?
If FCP X isn’t targeted at professional editors working as part of a team (with the sort of data ingest needs and EDL output requirements that FCP X lacks), who is Final Cut Pro X targeting? DSLR filmmakers. Case in point, here’s how quickly the audio synchronization feature works
The feature is not going to give you the full feature set of the terrific plugin Pluraleyes, which has advanced features like correcting different speed recordings, but it’s features like this that make one understand Apple’s chief design imperative with FCP X: to save editors time. However, it seems they seem to have shipped an incomplete version one (as far as pros are concerned), though it could be a great tool for new editors. As for the seasoned pro, however, here’s what’s being said on the internet: read more...