Tutorial: Syncing Multicam Footage With PluralEyes 3

Streaming Media by Glen Elliott

In this tutorial we’re going to continue talking about multicam editing in Final Cut Pro X. In the previous tutorial we went over how to natively sync your footage in Final Cut Pro, how to make a multi-clip, and how to edit it on the timeline.

In my own edits for Cord3Films, I’ve found that Final Cut Pro’s native ability to sync footage based on a waveform tends to get a little touchy when you have a more complicated project. For example, if you have a project with multiple angles and multiple starts and stops per angle, and multiple audio sources like this project we’ll use in this tutorial, it tends to be a little less reliable.

For that reason, we always use an external source to sync our footage, and that’s a third-party program called PluralEyes, developed by Singular Software, acquired last year by Red Giant Software of Magic Bullet fame, and recently upgraded to v3. We’ll explore how to sync your FCP X footage in PluralEyes 3 in this tutorial.

Preparing the Footage

As you can see in Figure 1 (below), we’ve begun preparing the footage by adding metadata to each camera, because when you bring it in to Final Cut Pro X, Final Cut Pro has no idea what camera it is. So we added metadata to identiy Camera 1, Camera 2, Camera 3, Camera 4. We’ve also done the same thing with our discrete audio sources, because each audio source has to be treated like its own angle, so we highlighted it, went into the Inspector, and added a camera name to all of our audio sources, our off-camera audio. read more...

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Red Giant Plural Eyes 3 $179.00 Red Giant Plural Eyes 3 Upgrade $79.00 Red Giant Plural Eyes 3 ACADEMIC $89.00

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