What’s New with VR in Premiere Pro CC
|· 960· 1080 · 1920 · 2048 · 2880
|· 3072· 4096 · 5760 · 6144 · 8192
- 1:1 Stereoscopic – Over/Under
- 2:1 Monoscopic
- 4:1 Stereoscopic – Side by Side
If your asset doesn’t meet these requirements (for example, 16 by 9 is a common 360 aspect ratio), or if you are opening an older project with media that was already imported, you can still add these properties manually, much like you can with sequences. To do so, select one or more clips that you wish to add VR properties to, and right click on one of them select “Interpret Footage…” from the “Modify” sub-menu. Selecting more than one clip will apply the same properties to all clips in the selection.
Choosing “Interpret Footage…” will present a dialog window with a VR Properties section, much like the Sequence Settings.This dialog differs from the Sequence Settings in that it allows you to override the properties of any video clip, whether that clip has VR properties already or not. To override or add VR properties, select “Conform To” within the “VR Properties” section and change the Project, Layout and Captured View just as you did in the Sequence Settings. You can always choose to go back to the clip’s original properties by selecting “Use Properties from File”. One more note, if you create a new sequence from a clip that already has VR properties, the new sequence will inherit the same properties. Why the Change to VR Video Settings? The point of all of these changes is actually to make your life easier. With the automatic VR property detection when importing media, you shouldn’t have to go into the VR Video Settings to configure the viewer. Premiere can determine most of those settings directly from the clip or sequence. The only time you should have to enter the settings is if you want to change the monitored field of view, or you are working in stereoscopic and you want to enable a different view, such as anaglyph. The same properties will automatically configure the “Video is VR” export setting, as well. This includes using Adobe Media Encoder to encode and publish your existing media files. But we didn’t make these changes to Premiere Pro just to automatically fill in settings for you. Making your clips and sequences VR-aware will enable us to add more features in the future. It also allows to create optimized editing experiences when we know you are working with VR/360 media. But Wait! There’s More! Premiere Pro CC 2017 also includes a few other VR-related features:
- Real-time GPU accelerated Offset effect. This effect can be used to correct the panned position of a clip by adjusting just the X offset. If you need to correct the roll or tilt of a clip, you will still need to use third-party tools.
- Native QuickTime DNxHR/HD codec support. This one is really important to you Windows editors who work with really high resolution material or less powerful laptops. Now you can create VR media files which playback more efficiently than h.264 – at the expense of increased storage and bandwidth. It also allows you to export VR media files which exceed h.264’s resolution limitations. Services, like Facebook, already support DNxHR when publishing.
- VR HMD Tracking. In the VR Video menu, you will find a new item called “Track Head-Mounted Display”. If compatible plug-ins are installed and active, such as Mettle’s CC 2017-compatible SkyBox VR Player, this menu item is enabled. When toggled on, the VR Video viewer will automatically follow the HMD viewer’s position.